Guidelines: Explain a STEM (Science, Technology, Engineering, and Mathematics) concept to a broader audience using any medium of your choice.
A virtual reality app that presents recent advances in the study of human microbiomes.
Works of science journalism or creative non-fiction that help us understand the nuances of game theory.
A board game that explains search engine algorithms.
A podcast that teaches listeners how to build their own quantum computer.
Deadline: 5:00pm, November 27, 2017
Prizes will be awarded in two separate categories for Undergraduate and Graduate students.
1st Prize Graduate: $500
2nd Prize Graduate: $250
1st Prize Undergraduate: $500
2nd Prize Undergraduate: $250
Eligibility: All currently-enrolled UGA students are eligible. Students may submit works used for other class assignments.
Clarity of expression
Appeal to a broad audience
videos & film
board & role-playing games
apps & software
curricula & lesson plans
quilting & textiles
visual art & photography
toys and learning objects
How to Submit:
1. Please prepare a cover letter (PDF) that includes your name, year in school, major, the title of your submission, and a 200-300 word description of your submission.
2. Send the cover letter and your contest submission to firstname.lastname@example.org by 5:00pm on November 27, 2017.
3. All entries will be posted online and showcased in a library exhibit. Please contact us in advance if you have concerns about your work being publicly available.
Special/Large Formats: Please contact us to arrange for the submission of large or non-standard formats. Examples of non-standard formats include media that require specific hardware/software to play, or physical objects that require storage and special care.
Interested in making something for the contest? Schedule a visit to the Science Library Makerspace to use our 3D printers, laser cutter, vinyl cutter, soldering irons, Arduino microcontrollers, and Raspberry Pi minicomputers. Please visit the Makerspace Libguide for technology tutorials, resources, and access and usage policies.
iWall & VR (Virtual Reality)
You can use the iWall, a large screen for collaborative projects, in the Science Library's Informatics Visualization Lab. In Fall 2017, we will provide access to HTC Vive and Oculus Rift VR (virtual reality) gear and headsets.